Quick Battle lobby timer now resets

Legendary lords are given relevant quest battle reward items, allowing the player to experience a taste of what can be won in Pokemon Go Powerleveling their campaign play-through.Magical characters are given a selection of single-use scrolls and non-magical characters a selection of single-use potions.Multiplayer Quick Battle lobby will now display the correct tooltip on the Start Battle/Ready buttonMultiplayer Quick Battles will no longer automatically queue for a new match on the post-battle results screenMultiplayer Quick Battles will now always use Large unit sizeFixed a rare softlock that could occur in Multiplayer lobbies if a player changes faction at the exact same time another player joins the lobbyLords in Multiplayer Battles will now display the name of the Lord, and the name of the player in the tooltipMultiplayer Battle loading screens will no longer show information about units from opponent's armyMultiplayer Battles will no longer display a message saying the AI is taking control if the Battle ends due to a player leaving.

Quick Battle lobby timer now resets back to 60 second when a player changes faction and clicks "Ready".TechnicalA variety of isolated crash instances have been fixedPlease note our DX12 implementation is still in beta, and investigations with issues are ongoingFixed a crash caused by changing graphics options when running in DX12 with Nvidia SLINvidia DX12 performance improvementsFixed flickering issue when running the game on Nvidia cards in DX12DX12 now enabled on Nvidia 950m and 960mGraphicsMultiple performance improvements for high-spec systems with Blood Effects enabledFix for missing shadowsTree billboard scaling improvedMetal tint values tweaked to avoid armour appearing black on certain unit modelsFixed porthole for lord of changeAdvanced Graphics option will now show how many GPUs are active

 

when the player has a multi-GPU systemFixed an issue with flickering graphics on the Campaign map when using an NVIDIA GTX 980 TiGiblets will no longer appear on the Low graphics preset with Blood Effects enabledWind of Death icon clarified in tooltipCall of the Beastmen theme addedWater added to parchment maps for all campaignsAudioChaos Marauder units are now using all their VOFixed a bug where some of the Advisor's audio was not playedFixed a bug where Vampire lords were not playing VOFixed a bug where creating a garrison was triggering the wrong VOFixed an issue where the correct Chaos audio wasn't playing during the campaignOtherFixed an issue with the Game Guide that could occur when the window was resized to a very small window.